Type d'article
Etat
Reliure
Particularités
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Evaluation du vendeur
Edité par Particular Books, 2021
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : WorldofBooks, Goring-By-Sea, WS, Royaume-Uni
Livre
Paperback. Etat : Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Edité par Particular Books, 2020
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : Goldstone Books, Llandybie, Royaume-Uni
Livre
hardcover. Etat : Good. All orders are dispatched the following working day from our UK warehouse. Established in 2004, we have over 500,000 books in stock. No quibble refund if not completely satisfied.
Edité par Particular Books, 2021
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : medimops, Berlin, Allemagne
Livre
Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Edité par Penguin Books Ltd 2020-11-05, London, 2020
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : Blackwell's, London, Royaume-Uni
Livre
hardback. Etat : New. Language: ENG.
Edité par Penguin Books Ltd, London, 2020
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : Grand Eagle Retail, Wilmington, DE, Etats-Unis
Livre
Hardcover. Etat : new. Hardcover. A thrilling illustrated journey through the history of video games and what they really mean to usGolden Axe. The Sims. Half Life. Mega Drive. SNES. Like many teenagers around the world, Edward Ross grew up on a steady diet of video games and fascinating gadgets. As he continued to obsess over video games while drawing comic books, he started wondering what it was that made them more than just a pastime. Why do we play?This gorgeously illustrated book takes us deep into the history of video games, from the early prototypes created in the late 1940s through the growth of the medium in the 1970s and into the modern era, in which games are a crucial part of mainstream culture. Exploring politics, history and personal stories, and moving seamlessly from the greatest hits to engrossing indie games, Gamish is a love letter to an obsession that has gripped more than two billion people around the world. "This . illustrated book transports us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, this is a love letter to something that has always been more than just a game."--Back cover. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Edité par Particular Books, 2020
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : Monster Bookshop, Fleckney, Royaume-Uni
Livre
Hardcover. Etat : New. BRAND NEW ** SUPER FAST SHIPPING FROM UK WAREHOUSE ** 30 DAY MONEY BACK GUARANTEE.
Edité par Penguin Books, 2021
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : Books Puddle, New York, NY, Etats-Unis
Livre
Etat : New. pp. 208.
Edité par Particular Books, 2021
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : booksXpress, Bayonne, NJ, Etats-Unis
Livre
Hardcover. Etat : new.
Edité par Penguin Books, 2021
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : Majestic Books, Hounslow, Royaume-Uni
Livre
Etat : New. pp. 208.
Edité par Particular Books, 2020
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
Livre Edition originale
Etat : New. 2020. 01st Edition. Hardcover. . . . . .
Edité par Particular Books, 2021
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
Livre
Etat : New. In.
Edité par Particular Books, 2020
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : Louis Tinner Bookshop, Rotterdam, ZH, Pays-Bas
Livre
Etat : , , good copy. 2020, hardcover, good copy.
Edité par Penguin Books Ltd, 2021
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
Livre
Hardback. Etat : New. New copy - Usually dispatched within 4 working days.
Edité par Particular Books, 2021
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : Big Bill's Books, Wimberley, TX, Etats-Unis
Livre
Hardcover. Etat : new. Brand New Copy.
Edité par Particular Books 2020-11-05, 2020
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : Chiron Media, Wallingford, Royaume-Uni
Livre
Hardcover. Etat : New.
Edité par Particular Books, 2021
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : Revaluation Books, Exeter, Royaume-Uni
Livre
Hardcover. Etat : Brand New. 208 pages. 9.25x6.75x0.75 inches. In Stock.
Edité par Particular Books, 2021
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : Kennys Bookstore, Olney, MD, Etats-Unis
Livre
Etat : New. 2020. 01st Edition. Hardcover. . . . . . Books ship from the US and Ireland.
Edité par Particular Books, 2021
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : GF Books, Inc., Hawthorne, CA, Etats-Unis
Livre
Etat : Good. Book is in Used-Good condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain limited notes and highlighting. 1.37.
Edité par Particular Books, 2021
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : GF Books, Inc., Hawthorne, CA, Etats-Unis
Livre
Etat : New. Book is in NEW condition. 1.37.
Edité par Penguin Books Ltd (UK) Nov 2020, 2020
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Livre
Buch. Etat : Neu. Neuware -\*Shortlisted for the British Book Design and Production Award for Graphic Novels\*'A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The ScotsmanA thrilling illustrated journey through the history of video games and what they really mean to usPac-Man. Mario. Minecraft. Doom.Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special Why do we play And how do games shape the world we live in This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game. 203 pp. Englisch.
Edité par Penguin Books Ltd (UK) Nov 2020, 2020
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, Allemagne
Livre
Buch. Etat : Neu. Neuware -\*Shortlisted for the British Book Design and Production Award for Graphic Novels\*'A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The ScotsmanA thrilling illustrated journey through the history of video games and what they really mean to usPac-Man. Mario. Minecraft. Doom.Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special Why do we play And how do games shape the world we live in This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game. 203 pp. Englisch.
Edité par Penguin Books Ltd, 2020
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
Livre
HRD. Etat : New. New Book. Shipped from UK. Established seller since 2000.
Edité par Penguin Books Ltd (UK) Nov 2020, 2020
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Bande dessinée
Buch. Etat : Neu. Neuware - \*Shortlisted for the British Book Design and Production Award for Graphic Novels\*'A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The ScotsmanA thrilling illustrated journey through the history of video games and what they really mean to usPac-Man. Mario. Minecraft. Doom.Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special Why do we play And how do games shape the world we live in This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game.
Edité par Particular Books, 2021
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : GoldBooks, Denver, CO, Etats-Unis
Livre
Hardcover. Etat : very good. Very Good Copy. Customer Service Guaranteed.
Edité par Penguin Books Ltd, London, 2020
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : CitiRetail, Stevenage, Royaume-Uni
Livre
Hardcover. Etat : new. Hardcover. A thrilling illustrated journey through the history of video games and what they really mean to usGolden Axe. The Sims. Half Life. Mega Drive. SNES. Like many teenagers around the world, Edward Ross grew up on a steady diet of video games and fascinating gadgets. As he continued to obsess over video games while drawing comic books, he started wondering what it was that made them more than just a pastime. Why do we play?This gorgeously illustrated book takes us deep into the history of video games, from the early prototypes created in the late 1940s through the growth of the medium in the 1970s and into the modern era, in which games are a crucial part of mainstream culture. Exploring politics, history and personal stories, and moving seamlessly from the greatest hits to engrossing indie games, Gamish is a love letter to an obsession that has gripped more than two billion people around the world. "This . illustrated book transports us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, this is a love letter to something that has always been more than just a game."--Back cover. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Edité par Penguin Books Ltd, London, 2020
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : AussieBookSeller, Truganina, VIC, Australie
Livre
Hardcover. Etat : new. Hardcover. A thrilling illustrated journey through the history of video games and what they really mean to usGolden Axe. The Sims. Half Life. Mega Drive. SNES. Like many teenagers around the world, Edward Ross grew up on a steady diet of video games and fascinating gadgets. As he continued to obsess over video games while drawing comic books, he started wondering what it was that made them more than just a pastime. Why do we play?This gorgeously illustrated book takes us deep into the history of video games, from the early prototypes created in the late 1940s through the growth of the medium in the 1970s and into the modern era, in which games are a crucial part of mainstream culture. Exploring politics, history and personal stories, and moving seamlessly from the greatest hits to engrossing indie games, Gamish is a love letter to an obsession that has gripped more than two billion people around the world. "This . illustrated book transports us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, this is a love letter to something that has always been more than just a game."--Back cover. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Edité par Particular Books, 2021
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : Front Cover Books, Denver, CO, Etats-Unis
Livre
Etat : new.
Edité par Particular Books, 2021
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : Wizard Books, Long Beach, CA, Etats-Unis
Livre
Hardcover. Etat : new. New.
Edité par Particular Books, 2021
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : Speedyhen, London, Royaume-Uni
Livre
Etat : NEW.
Edité par Penguin Books UK|Particular Books, 2020
ISBN 10 : 1846149487ISBN 13 : 9781846149481
Vendeur : moluna, Greven, Allemagne
Livre
Etat : New. *Shortlisted for the British Book Design and Production Award for Graphic Novels* A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect rea.